Field Reports

Long reads from the wasteland.

Essays, deep dives, design analyses and the occasional fond rant. If you've got fifteen minutes and a decent cup of coffee, you're in the right place.

Essay · 12 min read

Why Fallout still matters in 2026

A franchise about civilizational hangovers shouldn't feel this current, and that's exactly why it does. On nostalgia, irony, and bottle caps as moral currency.

Design · 9 min read

The quiet genius of the Metro series

Gas masks, moral ledgers, and the most underrated survival mechanic in the genre: noticing.

Essay · 14 min read

Death Stranding and the architecture of loneliness

Why a game about carrying boxes across America turned out to be one of the warmest things ever made.

Retrospective · 11 min read

Revisiting STALKER, twenty years later

A coming-soon look at how the original Shadow of Chernobyl holds up — and what its imitators still don’t understand.

Coming soon
Design · 8 min read

The crafting menu as a level

Inventory screens are gameplay. Here’s how the best survival games turn UI into a small, tense puzzle of their own.

Coming soon
Essay · 10 min read

Why we love a broken radio

From Fallout’s Galaxy News to Metro’s Polis broadcasts: a short history of the post-apocalyptic radio as character.

Coming soon